Fish Table Games
- Cocos Creator · TypeScript
- Web
Fish table games framework for an iGaming platform.
Directed and led development from the ground up, building the shared framework that all fish table games on the platform are built on top of.
A brief showcase of some of my previous work, with an accent on game projects.
Fish table games framework for an iGaming platform.
Directed and led development from the ground up, building the shared framework that all fish table games on the platform are built on top of.
Multiplayer Ludo game with deck building and spell casting.
Implemented the quest system, seasonal pass, in-app purchases and daily wheel spin. Created many spell effects and handled their interactions both offline and online — client code in C#, server scripts in Lua.
A dynamic point & click adventure game.
Complete development cycle. Beyond gameplay, focused on optimization — reducing draw calls with texture atlases, batching and render-order control. Built many unique mini-games with custom puzzle and physics systems.
Solo idle game project for Android.
Integrated the Facebook SDK and GameAnalytics SDK. Used DOTween for animations and a custom object pooling system.
Puzzle game built around random grid generation.
Solo project focused on procedural grid generation and a custom object pooling system — the map can be a giant grid, but tiles are constantly reused, keeping it highly optimized.
Remake of the popular mobile game.
Click and drag to rotate the helix, letting the ball bounce through the holes. Copyright disclaimer: a reverse-engineered study project, not monetized.
2D platformer with banana-collecting mayhem.
Help Boban collect all the bananas before the time runs out. Three levels in the game so far.
2D mobile endless runner platformer.
Collect as many minerals as you can before falling down. Builds for all platforms are available on the itch.io page.
Voxel remake written in C++ with the Irrlicht engine.
Help the chicken cross the road using the arrow keys — move fast or the hawk will get you. Copyright disclaimer: a reverse-engineered study project, not monetized.
Have a project in mind, or just want to say hi?
Reach out — I'd love to hear from
you.